Use the spherical image projections, layers and projectors generated by SCAN2FX to texture a mesh (e.g., exported as OBJ from SCENE into Maya).
Paint the texture from different scanned panoramas onto the mesh through Mari’s 3D painting toolset.
Precisely control how textures get applied and blend textures from different scans for seamless transitions (e.g., when using different exposures) by using the different layers SCAN2FX Exporter generates.
Fill in gaps where no texture exists by painting onto the color channel with a clone brush through Mari’s 3D painting toolset.
If you have also licensed the SCAN2FX Texture module, SCAN2FX Exporter for Mari adds the ability in SCAN2FX Texture to export the generated textures as layers straight to Mari, considering occlusions and with layer contributions by each scan. SCAN2FX Texture computes a texture in an automatic fashion based on the different scans in SCENE, and a OBJ mesh with UV layout. SCAN2FX Exporter is focused on exporting the panoramas from SCENE for projection painting. A SCAN2FX Exporter module is also required to export photo projection cameras generated through SCAN2FX Photo Projector.
FARO SCENE 2018+
Foundry Mari required to import the generated files